Mech sculpt from my tutorial series with Gnomon Workshop.
I go in depth explaining my whole VR sculpting workflow for concepting in Medium.
From the sketch phase, to polishing, to posing, to final rendering in Keyshot
I also cover the differences and advantages of both Medium by Adobe and Substance Modeler.
https://www.thegnomonworkshop.com/tutorials/designing-mechs-in-vr-using-medium
If you have some questions or any feedback about the tutorial, feel free to send me a message!